Complete prototype from scratch

In 2025, like many other video game professionals, I was affected by the industry layoffs.

For 7 months, I have been fully dedicated to Clepsydre, a project born from my experiences, inspirations, and my desire to create a game I felt passionate about.

Clepsydre is a Metroidvania FPS set in a Magepunk universe, between Metroid Prime and Bioshock. You awake as an automaton, reactivated for an unknown reason. Facing critical malfunctions, it must explore the ruins of a declining civilization and unravel the mysteries of its existence.

This complete prototype (1.5 to 2 hours of gameplay), developed in Unreal Engine 5, is the result of 8 years of experience as a Level and Tech Level Designer (Compulsion Games, Eidos Montréal, Cloud Chambers, Runes Studio).

Everything was designed from scratch, without marketplace assets (except two technical plugins: GAS companion and Async loading screen):

  • Gameplay: Jump, dash, wallrun, grappling hook, rails, shoot, charged shoot, rockets, target lock, gravity gun, elevators, obstacles, gravity actors, interactables, triggers, etc.
  • Combat: 6 basic AI archetypes with a weak point system, 5 simple enemy scripts, and 2 boss fights for illustration.
  • Universe: A Magepunk world built with a complete homemade metric kit (over 200 meshes), placeholder conversations and cinematics.
  • Technical: Player UI, options menu, respawn system, save system.

All ingredients and systems are scripted to be systemic and can be easily reused and setup in the project.

I am convinced of the potential of this universe and its gameplay, and I hope to find partners in the future to help it grow.



Music by Ypsen: https://soundcloud.com/ypsen/tracks