Level Designer based in France

Working in the game industry was my dream and in 2017 I did a professional reconversion and became a level designer in 1 year. In fact, after a Business School and 3 years as a consultant I gave everything for this new career.
I worked hard to learn Unreal engine scripting, level design and tech level design. I worked in Canada for 6 years, and gave a lot of myself in every studio I worked for (Compulsion Games, Eidos Montréal, Cloud Chambers).
I went back to France to be closer of my family and to work in an indy studio (Runes Studio).
