Senior Level Designer based in France


Working in the game industry was my dream and in 2017 I did a professional reconversion and became a level designer in 1 year. In fact, after a Business School and 3 years as a consultant I gave everything for this new career.

I worked hard to learn Unreal engine scripting, level design and tech level design. I worked in Canada for 6 years, and gave a lot of myself in every studio I worked for (Compulsion Games, Eidos Montréal, Cloud Chambers).

I went back to France to be closer of my family and to work in an indy studio (Runes Studio).


Main Project

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Projet Clepsydre

Professional Projects

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Runes Studio – Wardens of Avalon
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Rubika – Script teacher
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Bioshock 4
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We happy few – They came from below (DLC)
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Eidos Montreal – Unannouced
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We happy few – We all fall down (DLC)
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We happy few

Personnal Projects

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OoO²
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FPS Gameplay test
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Far West kit
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Zeephyr
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God Quantum
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Miscellaneous

School Projects

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Catventures A Meowtastic Tale
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tankx
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Shelter
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Life 1.0
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Food Royale
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Freneteam
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Pxl
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Les fabuleux mondes de Max