Level Designer based in France


Working in the game industry was my dream and in 2017 I did a professional reconversion and became a level designer in 1 year. In fact, after a Business School and 3 years as a consultant I gave everything for this new career.

I worked hard to learn Unreal engine scripting, level design and tech level design. I worked in Canada for 6 years, and gave a lot of myself in every studio I worked for (Compulsion Games, Eidos Montréal, Cloud Chambers).

I went back to France to be closer of my family and to work in an indy studio (Runes Studio).


Current Projects

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Projet Clepsydre

Professional Projects

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Runes Studio – Unannounced project

Personnal Projects

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Zeephyr

School Projects