Created for the Tralalère company this prototype was suppose to teach programming to children. This project was the favorite of the jury for it visuals, level design and innovative conception.

Softwares: Unity, Photoshop, Powerpoint Date: January 2017 Categories: Game Design, Level Design, Communication


BAK Maxime – Lead Artist & Post Process

DEVILLERS Lucas – Game Design

FAUCHER Benjamin – Level Design

KOSTIC Hugo – Personnage & Animations

PENZ Andréa – Textures & Meshes / Art StationLinkedIn

PINCHON Félix – Programmation

TIERCELIN Niels – Game Design / Twitter