
Lead level designer:
- Level design:
- First pass world building for the complete game.
- Metric kit for layout creation made with UE5 modeling mode.
- Level design pipeline and guidelines.
- map drawing for planning (complete pipelines using free and efficient tools to provide quick results.
- Layout blocking of complete map/levels/ encounters and iterations
- Tech level design:
- WP setup for level map.
- Data layer setup + outliner files nomenclature.
- Level design tools to help setup + debugs (player cam in editor/ spline setup).
- Level design features prototyping + placeholders before real integration.
- Art tools to help in production (vertex anim converter / automatic mesh to foliage tool).
- Level design leadership:
- Team management + knowledge transmition.