Lead level designer:

  • Level design:
    • First pass world building for the complete game.
    • Metric kit for layout creation made with UE5 modeling mode.
    • Level design pipeline and guidelines.
    • map drawing for planning (complete pipelines using free and efficient tools to provide quick results.
    • Layout blocking of complete map/levels/ encounters and iterations
  • Tech level design:
    • WP setup for level map.
    • Data layer setup + outliner files nomenclature.
    • Level design tools to help setup + debugs (player cam in editor/ spline setup).
    • Level design features prototyping + placeholders before real integration.
    • Art tools to help in production (vertex anim converter / automatic mesh to foliage tool).
  • Level design leadership:
    • Team management + knowledge transmition.