Created for the Tralalère company this prototype was suppose to teach programming to children. This project was the favorite of the jury for it visuals, level design and innovative conception.
Softwares: Unity, Photoshop, Powerpoint Date: January 2017 Categories: Game Design, Level Design, Communication
BAK Maxime – Lead Artist & Post Process
DEVILLERS Lucas – Game Design
FAUCHER Benjamin – Level Design
KOSTIC Hugo – Personnage & Animations
PENZ Andréa – Textures & Meshes / Art Station – LinkedIn
PINCHON Félix – Programmation
TIERCELIN Niels – Game Design / Twitter