Level Designer based in France


After a business School and 3 years for Accenture, I Started a reconversion in Level Design.

I have been level Designer for Compulsion games (Xbox game studio) Eidos Montréal Cloud Chambers (specialized in Unreal engine) and more recently Runes studio.


Professional Projects

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Runes Studio – Unannounced project

Personnal Projects

Image 1 Description
Zeephyr

School Projects