Level Designer based in Montreal


After a business School and 3 years in HRIS systems for Accenture, I decided to start a new career in the Videogame industry. I was able to switch from HR consultant to Level Designer in 1 year thanks to a Videogame formation, a lot of work and abnegation.

I have been level Designer for compulsiongames (Xbox game studio) since 2017 and now starting to work for Eidos Montréal!

Professional creations (2017-Today)


Personnal projects


Student creations (2016-2017)